head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
A frantic SNES space-western gallery shooter about dodging while you shoot.
Super Mario Odyssey leans Execution (Pure Mechanics); Wild Guns leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Wild Guns
Simultaneous aiming and dodging defines the whole game
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
No adaptive opponents whatsoever.
Wild Guns
Enemy waves are fully scripted
Wild Guns leans a little harder on variance, though the gap is small.
Super Mario Odyssey
Almost no randomness in level design.
Wild Guns
Bullet spawns vary slightly until patterns are absorbed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Moon routes and movement tech learnable.
Wild Guns
Stage routing and pattern memorization converge for high scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.