head to head
Wild Guns Reloaded asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A gallery shooter testing aim and dodge reflexes against scripted enemy waves.
DOOM (2016) leans Execution (Pure Mechanics); Wild Guns Reloaded leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Wild Guns Reloaded
Aiming and dodging dense bullet patterns drives every stage
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Wild Guns Reloaded
Enemies are scripted, not adapting to you
Wild Guns Reloaded leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Wild Guns Reloaded
Spawn timing adds mild chaos
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Wild Guns Reloaded
Learning patterns and weapon use aids survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.