head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Practiced Mastery
Tests reaction timing and memorised counter-patterns against scripted kung-fu opponents.
DOOM (2016) leans Execution (Pure Mechanics); Yie Ar Kung-Fu leans Execution (Practiced Mastery).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Yie Ar Kung-Fu
Hit timing and spacing against fast opponents is the core
Yie Ar Kung-Fu leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Yie Ar Kung-Fu
CPU foes use simple patterns; versus play is shallow
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Yie Ar Kung-Fu
Opponent behaviour is near-deterministic once learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Rune and weapon mod picks meaningful.
Yie Ar Kung-Fu
Each foe has an exploitable pattern to memorise
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.