head to head
Zuma's Revenge! asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
The sequel to the marble-chain shooter, adding bosses and frog-hopping lily pads.
DOOM (2016) leans Execution (Pure Mechanics); Zuma's Revenge! leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Zuma's Revenge!
Quick aiming with hop and slide mechanics added
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Zuma's Revenge!
Bosses are scripted patterns
Zuma's Revenge! leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Zuma's Revenge!
Random ball colours feed the chain
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Zuma's Revenge!
Combo chaining and power-up timing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.