head to head
Zuma's Revenge! asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
The sequel to the marble-chain shooter, adding bosses and frog-hopping lily pads.
Super Mario World leans Execution (Pure Mechanics); Zuma's Revenge! leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Zuma's Revenge!
Quick aiming with hop and slide mechanics added
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Scripted Koopas adapt to nothing
Zuma's Revenge!
Bosses are scripted patterns
Zuma's Revenge! leans clearly harder on variance.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Zuma's Revenge!
Random ball colours feed the chain
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
Zuma's Revenge!
Combo chaining and power-up timing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.