head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A slow horror-leaning Doom reboot built on darkness and scripted ambushes.

Execution · Practiced Mastery
A survival-horror action game where managing scarce resources against scripted horrors is key.
Doom 3 leans Execution (Practiced Mastery); Resident Evil 3 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doom 3
Closet ambushes punish slow target acquisition
Resident Evil 3
aim and dodge timing against threats
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom 3
Demon spawns are scripted triggers, not adaptation
Resident Evil 3
Nemesis is scripted, not truly adaptive
Doom 3 leans a little harder on variance, though the gap is small.
Doom 3
Darkness hides ambushes until memorised
Resident Evil 3
item and enemy spawn randomness
Doom 3 leans a little harder on optimization, though the gap is small.
Doom 3
Ammo management and trigger knowledge trivialise replays
Resident Evil 3
resource management and routing solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.