head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A fast solo FPS where managed aggression and weapon swapping sustain you.

Execution · Pure Mechanics
A first-person cyberpunk slasher where everything dies in one hit, including you.
Doom Eternal leans Execution (Practiced Mastery); Ghostrunner leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doom Eternal
Weapon swapping and movement push the hands hard.
Ghostrunner
One-hit-death parkour and slashing demand near-perfect inputs
Doom Eternal leans a little harder on reads, though the gap is small.
Doom Eternal
Demon AI is scripted, not adaptive.
Ghostrunner
Enemy placements are fixed
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom Eternal
Encounters are designed, not randomised.
Ghostrunner
Deterministic levels
Doom Eternal leans a little harder on optimization, though the gap is small.
Doom Eternal
Resource loops and weapon priority are solvable.
Ghostrunner
Route planning and enemy-order solutions define fast clears
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.