head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A fast solo FPS where managed aggression and weapon swapping sustain you.

Execution · Practiced Mastery
Hornet's faster, harder metroidvania sequel built on acrobatic execution.
Doom Eternal leans Execution (Practiced Mastery); Hollow Knight: Silksong leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doom Eternal
Weapon swapping and movement push the hands hard.
Hollow Knight: Silksong
Faster, harsher boss patterns demand sharper inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom Eternal
Demon AI is scripted, not adaptive.
Hollow Knight: Silksong
Enemies are scripted, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom Eternal
Encounters are designed, not randomised.
Hollow Knight: Silksong
Secrets and routes hidden on first run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Doom Eternal
Resource loops and weapon priority are solvable.
Hollow Knight: Silksong
Tool builds and pattern mastery convert practice to wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.