head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A fast solo FPS where managed aggression and weapon swapping sustain you.

Execution · Pure Mechanics
A demanding souls-like won by perfect-guard timing and weapon assembly.
Doom Eternal leans Execution (Practiced Mastery); Lies of P leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doom Eternal
Weapon swapping and movement push the hands hard.
Lies of P
Perfect-guard timing window punishes errors
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom Eternal
Demon AI is scripted, not adaptive.
Lies of P
Scripted bosses, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom Eternal
Encounters are designed, not randomised.
Lies of P
Minor weapon assembly variance
Doom Eternal leans a little harder on optimization, though the gap is small.
Doom Eternal
Resource loops and weapon priority are solvable.
Lies of P
Weapon assembly and P-organ builds reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.