head to head
Dorfromantik asks more than L.A. Noire, and the gap is variance.

Variance · Systems & Chaos
Calm tile-laying puzzle balancing draws against placement.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.
Dorfromantik leans Variance (Systems & Chaos); L.A. Noire leans Optimization (Systems & Chaos).
L.A. Noire leans a little harder on execution, though the gap is small.
Dorfromantik
no twitch
L.A. Noire
Light shooting and driving, very forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dorfromantik
no adversary
L.A. Noire
Suspects follow fixed scripts, never adapt
Dorfromantik leans clearly harder on variance.
Dorfromantik
hand of tiles drawn
L.A. Noire
Interrogation tells and clues hidden until discovered
Dorfromantik leans clearly harder on optimization.
Dorfromantik
placement to maximize quest tiles
L.A. Noire
Evidence chains and question choices have fixed correct answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.