head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Grand Arena
A deep MOBA where draft theory and adaptive mind games drive every fight.

Optimization · Mind & Math
14-epoch RTS where economic scaling, epoch-rush timing, and civilization counter-picks span stone age to future war.
Dota 2 leans Optimization (Grand Arena); Empire Earth leans Optimization (Mind & Math).
Dota 2 leans a little harder on execution, though the gap is small.
Dota 2
Last-hits and spell timing demand precision.
Empire Earth
Epoch-spanning army micro and hero management need consistent attention
Dota 2 leans a little harder on reads, though the gap is small.
Dota 2
Drafts and ganks revolve around adaptive opponents.
Empire Earth
Opponent epoch rush and civilization bonuses must be predicted
Dota 2 leans a little harder on variance, though the gap is small.
Dota 2
Crits, bashes, and bounty runes add noise.
Empire Earth
Map resource distribution adds uncertainty at start; converges quickly
Dota 2 leans a little harder on optimization, though the gap is small.
Dota 2
Item builds, timings, and lane theory are deep.
Empire Earth
Epoch advancement timing and citizen allocation are near-optimally solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.