head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Grand Arena
A deep MOBA where draft theory and adaptive mind games drive every fight.

Optimization · Mind & Math
Age-spanning RTS where city caps, territory borders, and tech-age races combine economics with military pressure.
Dota 2 leans Optimization (Grand Arena); Rise of Nations leans Optimization (Mind & Math).
Dota 2 leans a little harder on execution, though the gap is small.
Dota 2
Last-hits and spell timing demand precision.
Rise of Nations
Rare great-wonder timing and military grouping need some precision
Dota 2 leans a little harder on reads, though the gap is small.
Dota 2
Drafts and ganks revolve around adaptive opponents.
Rise of Nations
Opponent nation pick and age-rush timing must be predicted
Dota 2 leans a little harder on variance, though the gap is small.
Dota 2
Crits, bashes, and bounty runes add noise.
Rise of Nations
Map resource placement and wonder race timing add moderate uncertainty
Dota 2 leans a little harder on optimization, though the gap is small.
Dota 2
Item builds, timings, and lane theory are deep.
Rise of Nations
Territory cap optimization and age-advancement sequencing are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.