head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A classic beat 'em up sequel where the Lee brothers avenge Marian with kicks and knees.

Execution · Practiced Mastery
A rail shooter testing lock-on aim and memorised spawn-pattern prioritisation.
Double Dragon II: The Revenge leans Execution (Practiced Mastery); Panzer Dragoon: Remake leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Double Dragon II: The Revenge
Directional attacks and knee timing carry every fight
Panzer Dragoon: Remake
360-degree lock-on aim under rail pressure leads
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Double Dragon II: The Revenge
Enemy thugs use fixed AI routines
Panzer Dragoon: Remake
Enemy waves are identical scripted spawns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Double Dragon II: The Revenge
Minor enemy positioning randomness
Panzer Dragoon: Remake
Nothing random once spawn patterns are seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Double Dragon II: The Revenge
Learning stage layouts and abusing the hyper knee
Panzer Dragoon: Remake
Memorising spawn order and priorities is the mastery loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.