head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A frantic vertical roguelite about falling fast and shooting your boots.

Execution · Pure Mechanics
An endless runner testing reactive jump and dash timing for distance.
Downwell leans Execution (Pure Mechanics); Robot Unicorn Attack leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Downwell
Gunboot timing and split-second landings decide runs
Robot Unicorn Attack
Precise jump and dash timing decides every run
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Downwell
Enemies never adapt
Robot Unicorn Attack
Solo endless runner, no opponent
Downwell leans a little harder on variance, though the gap is small.
Downwell
Procedural wells and shop offers vary runs
Robot Unicorn Attack
Procedural obstacle generation adds reaction demand
Downwell leans a little harder on optimization, though the gap is small.
Downwell
Combo lines and upgrade picks reward study
Robot Unicorn Attack
Limited strategy beyond reactive timing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.