head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A frantic vertical roguelite about falling fast and shooting your boots.

Execution · Twitch Chaos
Rapid-fire reflex bursts against randomised waves in ten-second chunks.
Downwell leans Execution (Pure Mechanics); Shutshimi leans Execution (Twitch Chaos).
Downwell leans a little harder on execution, though the gap is small.
Downwell
Gunboot timing and split-second landings decide runs
Shutshimi
Ten-second waves demand instant dodging and target triage
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Downwell
Enemies never adapt
Shutshimi
Enemies spawn from random tables, not a mind
Shutshimi leans a little harder on variance, though the gap is small.
Downwell
Procedural wells and shop offers vary runs
Shutshimi
Randomised waves and absurd power-ups reshape every run
Downwell leans a little harder on optimization, though the gap is small.
Downwell
Combo lines and upgrade picks reward study
Shutshimi
Upgrade choices under time pressure are a thin layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.