head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A frantic vertical roguelite about falling fast and shooting your boots.

Execution · Pure Mechanics
A twin-stick arena shooter testing reflexes and positioning for high scores.
Downwell leans Execution (Pure Mechanics); We Are Doomed leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Downwell
Gunboot timing and split-second landings decide runs
We Are Doomed
Twin-stick dodging and aiming under swarms demand reflexes
We Are Doomed leans a little harder on reads, though the gap is small.
Downwell
Enemies never adapt
We Are Doomed
Enemies spawn on scripts, nothing adapting to you
Downwell leans a little harder on variance, though the gap is small.
Downwell
Procedural wells and shop offers vary runs
We Are Doomed
Spawn placement adds modest randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Downwell
Combo lines and upgrade picks reward study
We Are Doomed
Positioning and beam-charge timing reward score planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.