head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Rapid capsule placement against a clock, with planning for chains under random pill draws.

Execution · Practiced Mastery
A class-based action game demanding careful puzzle routing and resource management across an interconnected hub world.
Dr. Mario leans Execution (Practiced Mastery); Hexen: Beyond Heretic leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dr. Mario
Fast capsule placement under rising speed decides clears
Hexen: Beyond Heretic
Class-specific weapons reward mastering unique attack timing and range
Dr. Mario leans a little harder on reads, though the gap is small.
Dr. Mario
Versus mode exists but garbage exchange rewards speed, not prediction
Hexen: Beyond Heretic
Enemies are scripted; no adaptive opponent exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dr. Mario
Random pill colors against fixed virus layouts, quickly bounded
Hexen: Beyond Heretic
Puzzle item placement and key locations are opaque until found
Hexen: Beyond Heretic leans a little harder on optimization, though the gap is small.
Dr. Mario
Chain setups and virus-clearing order follow known patterns
Hexen: Beyond Heretic
Hub-world puzzle routing and class selection form a solvable structure
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.