head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A faster-paced action RPG where class builds and rival paths shape the run.

Optimization · Pure Optimization
Immersive sim aboard Talos I where build and route choices dominate.
Dragon Age II leans Optimization (Pure Optimization); Prey (2017) leans Optimization (Pure Optimization).
Prey (2017) leans a little harder on execution, though the gap is small.
Dragon Age II
Faster action combat, modest input demand
Prey (2017)
Wrench and Gloo timing modest.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age II
Wave-based scripted enemies
Prey (2017)
Typhon AI scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age II
Low randomness in encounters
Prey (2017)
Mimics and resource spawns randomized.
Prey (2017) leans a little harder on optimization, though the gap is small.
Dragon Age II
Class builds and friend/rival paths reward planning
Prey (2017)
Neuromods, builds, station routing deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.