head to head
LEGO Battles asks more than Dragon Age: Inquisition, and the gap is reads.

Optimization · Pure Optimization
An action-RPG hybrid driven by crafting, specialization, and war-table routing.

Optimization · Pure Optimization
A simplified RTS testing basic build-order economy with light multiplayer prediction.
Dragon Age: Inquisition leans Optimization (Pure Optimization); LEGO Battles leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Action-leaning combat, dodge timing matters
LEGO Battles
Stylus micro on DS is gentle, not twitch-defining
LEGO Battles leans clearly harder on reads.
Dragon Age: Inquisition
Scripted enemy behaviour
LEGO Battles
Multiplayer skirmishes add light human prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Some loot randomization
LEGO Battles
Map fog and treasure hunts hide modest information
Dragon Age: Inquisition leans a little harder on optimization, though the gap is small.
Dragon Age: Inquisition
Crafting, specialization, war table planning
LEGO Battles
Build orders and base economy decide simplified RTS matches
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.