head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
An action-RPG hybrid driven by crafting, specialization, and war-table routing.

Optimization · Pure Optimization
An anthology JRPG where each scenario demands distinct positioning and build optimization against scripted enemy patterns.
Dragon Age: Inquisition leans Optimization (Pure Optimization); Live A Live leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Action-leaning combat, dodge timing matters
Live A Live
Grid-based combat has mild positioning timing elements
Dragon Age: Inquisition leans a little harder on reads, though the gap is small.
Dragon Age: Inquisition
Scripted enemy behaviour
Live A Live
All eight scenario enemies are scripted
Live A Live leans a little harder on variance, though the gap is small.
Dragon Age: Inquisition
Some loot randomization
Live A Live
Ambush and battle position randomness affect some chapter outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Crafting, specialization, war table planning
Live A Live
Chapter-specific unit builds and grid positioning form the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.