head to head
Metal Gear Solid V: The Phantom Pain asks more than Dragon Age: Inquisition, and the gap is execution.

Optimization · Pure Optimization
An action-RPG hybrid driven by crafting, specialization, and war-table routing.

Optimization · Practiced Mastery
Open-ended stealth sandbox built on base-building and adaptive AI.
Dragon Age: Inquisition leans Optimization (Pure Optimization); Metal Gear Solid V: The Phantom Pain leans Optimization (Practiced Mastery).
Metal Gear Solid V: The Phantom Pain leans clearly harder on execution.
Dragon Age: Inquisition
Action-leaning combat, dodge timing matters
Metal Gear Solid V: The Phantom Pain
Stealth and shooting inputs both matter.
Metal Gear Solid V: The Phantom Pain leans a little harder on reads, though the gap is small.
Dragon Age: Inquisition
Scripted enemy behaviour
Metal Gear Solid V: The Phantom Pain
Guards adapt loadouts across missions, light modeling.
Metal Gear Solid V: The Phantom Pain leans a little harder on variance, though the gap is small.
Dragon Age: Inquisition
Some loot randomization
Metal Gear Solid V: The Phantom Pain
Patrols, weather, supply drops randomize runs.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Crafting, specialization, war table planning
Metal Gear Solid V: The Phantom Pain
Mother Base, loadouts, fulton economy deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.