head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A pausable tactics RPG where party build and tactic-slot planning win fights.

Optimization · Pure Optimization
A polished modern JRPG where mastering the skill web and forge system trivializes its scripted encounters.
Dragon Age: Origins leans Optimization (Pure Optimization); Dragon Quest XI leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Origins
Tactical pause combat, low input demand
Dragon Quest XI
Draconian mode adds mild timing pressure but base is menu-only
Dragon Age: Origins leans a little harder on reads, though the gap is small.
Dragon Age: Origins
Enemy AI is scripted
Dragon Quest XI
No adaptive enemy AI present
Dragon Age: Origins leans a little harder on variance, though the gap is small.
Dragon Age: Origins
Hidden rolls and loot tables
Dragon Quest XI
Forge RNG and draconian random modifiers add light variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Origins
Tactics slots, builds, party synergy dominate
Dragon Quest XI
Skill web routing and forge optimization are the clear mastery layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.