head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A polished modern JRPG where mastering the skill web and forge system trivializes its scripted encounters.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Dragon Quest XI leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans a little harder on execution, though the gap is small.
Dragon Quest XI
Draconian mode adds mild timing pressure but base is menu-only
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI
No adaptive enemy AI present
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI
Forge RNG and draconian random modifiers add light variance
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Dragon Quest XI leans a little harder on optimization, though the gap is small.
Dragon Quest XI
Skill web routing and forge optimization are the clear mastery layer
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.