head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A pausable tactics RPG where party build and tactic-slot planning win fights.

Optimization · Pure Optimization
A cyberpunk tactics game where karma allocation and archetype synergies define run efficiency.
Dragon Age: Origins leans Optimization (Pure Optimization); Shadowrun Returns leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Origins
Tactical pause combat, low input demand
Shadowrun Returns
Turn-based tactical combat; cover positioning deliberate not reactive
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Origins
Enemy AI is scripted
Shadowrun Returns
Enemy IC and guards run scripted patrol and aggro routines
Shadowrun Returns leans a little harder on variance, though the gap is small.
Dragon Age: Origins
Hidden rolls and loot tables
Shadowrun Returns
Hidden enemy positioning and matrix node layouts provide first-run unknowns
Dragon Age: Origins leans a little harder on optimization, though the gap is small.
Dragon Age: Origins
Tactics slots, builds, party synergy dominate
Shadowrun Returns
Karma allocation and archetype synergies have known dominant configurations
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.