head to head
Dragon Age: OriginsvsWizardry: Tale of the Forsaken Land
Dragon Age: Origins leans Optimization (Pure Optimization); Wizardry: Tale of the Forsaken Land leans Optimization (Pure Optimization).
Dragon Age: OriginsWizardry: Tale of the Forsaken Land
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads1 vs 0
Dragon Age: Origins leans harder on reads: Enemy AI is scripted
Variance3 vs 4
Wizardry: Tale of the Forsaken Land leans harder on variance: random encounters, loot and hit-chance rolls
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

