head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A pausable tactics RPG where party build and tactic-slot planning win fights.

Optimization · Pure Optimization
A classic dungeon-crawling RPG demanding careful party and resource management.
Dragon Age: Origins leans Optimization (Pure Optimization); Wizardry: Tale of the Forsaken Land leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Origins
Tactical pause combat, low input demand
Wizardry: Tale of the Forsaken Land
turn-based menu combat, no physical skill
Dragon Age: Origins leans a little harder on reads, though the gap is small.
Dragon Age: Origins
Enemy AI is scripted
Wizardry: Tale of the Forsaken Land
fixed dungeon monsters, no adaptive opponent
Wizardry: Tale of the Forsaken Land leans a little harder on variance, though the gap is small.
Dragon Age: Origins
Hidden rolls and loot tables
Wizardry: Tale of the Forsaken Land
random encounters, loot and hit-chance rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Origins
Tactics slots, builds, party synergy dominate
Wizardry: Tale of the Forsaken Land
party building, dungeon mapping, stat optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.