head to head

Dragon Age: Origins cover artvsWizardry: Tale of the Forsaken Land cover art

Dragon Age: OriginsvsWizardry: Tale of the Forsaken Land

Dragon Age: Origins leans Optimization (Pure Optimization); Wizardry: Tale of the Forsaken Land leans Optimization (Pure Optimization).

EXECUTION2 /10READS1 /10VARIANCE3 /10OPTIMIZATION8 /10
Dragon Age: OriginsWizardry: Tale of the Forsaken Land

Axis by axis

Execution2 vs 2

Even - both lean on execution about the same.

Reads1 vs 0

Dragon Age: Origins leans harder on reads: Enemy AI is scripted

Variance3 vs 4

Wizardry: Tale of the Forsaken Land leans harder on variance: random encounters, loot and hit-chance rolls

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Dragon Age: Origins

full breakdown

Wizardry: Tale of the Forsaken Land