head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Arena fighting where builds and combo execution meet light PvP prediction.

Optimization · Practiced Mastery
3D Worms-with-pigs artillery strategy with squad classes and silly voices.
Dragon Ball: Xenoverse 2 leans Execution (Practiced Mastery); Hogs of War leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Xenoverse 2
Combo strings and vanish timing need moderate hands
Hogs of War
Arcing grenade and bazooka shots by feel
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Xenoverse 2
PvP opponents bait supers and punish habits
Hogs of War
Human multiplayer rewards predicting opponent moves
Hogs of War leans a little harder on variance, though the gap is small.
Dragon Ball: Xenoverse 2
QQ Bang crafting and drop rates randomise builds
Hogs of War
Wind, scattered crates, and damage spread
Hogs of War leans a little harder on optimization, though the gap is small.
Dragon Ball: Xenoverse 2
Build stats and skill loadouts shape every matchup
Hogs of War
Class promotion and turn economy decide campaigns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.