head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An arena fighter mixing combo execution, build grinding and human prediction online.

Execution · Practiced Mastery
An action MMO where manual aim and dodge skill matter as much as build planning in both PvE and PvP.
Dragon Ball: Xenoverse leans Execution (Practiced Mastery); New World: Aeternum leans Execution (Practiced Mastery).
New World: Aeternum leans a little harder on execution, though the gap is small.
Dragon Ball: Xenoverse
3D arena combos, vanishes and ki management need practiced hands
New World: Aeternum
Active dodge-block-aim combat demands real twitch skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Xenoverse
Online PvP rewards predicting human mixups; PvE is scripted
New World: Aeternum
Open-world PvP wars and outpost rush involve adaptive opponents
New World: Aeternum leans a little harder on variance, though the gap is small.
Dragon Ball: Xenoverse
Skill drops from missions roll randomly
New World: Aeternum
Gear drops add variance but crafting reduces reliance on RNG
New World: Aeternum leans a little harder on optimization, though the gap is small.
Dragon Ball: Xenoverse
Build crafting and attribute allocation shape PvP viability
New World: Aeternum
Weapon mastery and territory control strategies are systematically solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.