head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A story-retelling action RPG that relives the Z saga.

Optimization · Pure Optimization
Co-op LEGO brawler where unlocking the right character to grab every collectible is the game.
Dragon Ball Z: Kakarot leans Optimization (Practiced Mastery); LEGO Batman: The Videogame leans Optimization (Pure Optimization).
Dragon Ball Z: Kakarot leans a little harder on execution, though the gap is small.
Dragon Ball Z: Kakarot
Forgiving arena combat with light timing
LEGO Batman: The Videogame
Button-mashy combat with no real fail state
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Kakarot
Bosses replay fixed movesets
LEGO Batman: The Videogame
Scripted goons and bosses
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Kakarot
Story content, little randomness
LEGO Batman: The Videogame
Stud and brick locations fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Kakarot
Levels, communities, and cooking trivialise fights
LEGO Batman: The Videogame
Character-ability gating drives collectible completion
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.