head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A simple licensed brawler testing little beyond button mashing and upgrades.

Execution · Practiced Mastery
Charming physics toy about a wobbly robot climbing a giant plant into the sky.
Dragon Ball Z: Sagas leans Execution (Practiced Mastery); Grow Home leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Sagas
Simple brawling needs only basic timing
Grow Home
Procedural hand-over-hand climbing coordination
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Sagas
Enemies and bosses are scripted
Grow Home
No opposition of any kind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Sagas
Linear levels with fixed encounters
Grow Home
World fixed; little hidden
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball Z: Sagas
Z-coin upgrades add a thin progression layer
Grow Home
Vine routing toward floating islands
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.