head to head
WWE SmackDown vs. Raw 2011 asks more than Dragon Ball Z: Ultimate Tenkaichi, and the gap is execution.

Reads · Competitive PvP
Spectacle fighting reduced to rock-paper-scissors prediction in clash moments.

Execution · Competitive PvP
Reversal-timing duels where humans bait each other inside scripted spectacle.
Dragon Ball Z: Ultimate Tenkaichi leans Reads (Competitive PvP); WWE SmackDown vs. Raw 2011 leans Execution (Competitive PvP).
WWE SmackDown vs. Raw 2011 leans clearly harder on execution.
Dragon Ball Z: Ultimate Tenkaichi
Simplified inputs flatten the physical ceiling
WWE SmackDown vs. Raw 2011
Reversal timing windows reward practiced reactions
Dragon Ball Z: Ultimate Tenkaichi leans a little harder on reads, though the gap is small.
Dragon Ball Z: Ultimate Tenkaichi
Clash minigames are near rock-paper-scissors against humans
WWE SmackDown vs. Raw 2011
Versus humans, reversal baiting becomes a guessing duel
Dragon Ball Z: Ultimate Tenkaichi leans a little harder on variance, though the gap is small.
Dragon Ball Z: Ultimate Tenkaichi
Guessing-game clashes inject coin-flip outcomes
WWE SmackDown vs. Raw 2011
Momentum swings and AI quirks add mild chaos
WWE SmackDown vs. Raw 2011 leans a little harder on optimization, though the gap is small.
Dragon Ball Z: Ultimate Tenkaichi
Character knowledge matters but systems are shallow
WWE SmackDown vs. Raw 2011
Move sets, match types and creation systems are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.