head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A polished modern JRPG where mastering the skill web and forge system trivializes its scripted encounters.

Optimization · Pure Optimization
A stealth puzzle game where meticulously planning the perfect assassination route is the whole point.
Dragon Quest XI leans Optimization (Pure Optimization); Hitman leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI
Draconian mode adds mild timing pressure but base is menu-only
Hitman
minimal twitch skill, stealth-focused
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI
No adaptive enemy AI present
Hitman
guard patrols scripted, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI
Forge RNG and draconian random modifiers add light variance
Hitman
some random guard behavior variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI
Skill web routing and forge optimization are the clear mastery layer
Hitman
planning routes and disguises is fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.