head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A polished modern JRPG where mastering the skill web and forge system trivializes its scripted encounters.

Optimization · Pure Optimization
Turn-based board-puzzle distillation of Tomb Raider's traps and tombs.
Dragon Quest XI leans Optimization (Pure Optimization); Lara Croft Go leans Optimization (Pure Optimization).
Dragon Quest XI leans a little harder on execution, though the gap is small.
Dragon Quest XI
Draconian mode adds mild timing pressure but base is menu-only
Lara Croft Go
Turn-based taps, zero dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI
No adaptive enemy AI present
Lara Croft Go
Hazards move on fixed rules
Dragon Quest XI leans a little harder on variance, though the gap is small.
Dragon Quest XI
Forge RNG and draconian random modifiers add light variance
Lara Croft Go
Everything visible on the board
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI
Skill web routing and forge optimization are the clear mastery layer
Lara Croft Go
Each level is a solvable movement puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.