head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A polished modern JRPG where mastering the skill web and forge system trivializes its scripted encounters.

Optimization · Pure Optimization
A tactical RPG spin-off putting the Phantom Thieves into cover-based combat.
Dragon Quest XI leans Optimization (Pure Optimization); Persona 5 Tactica leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI
Draconian mode adds mild timing pressure but base is menu-only
Persona 5 Tactica
minimal direct control, cover-based tactics
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI
No adaptive enemy AI present
Persona 5 Tactica
scripted enemy AI, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI
Forge RNG and draconian random modifiers add light variance
Persona 5 Tactica
some crit and drop randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI
Skill web routing and forge optimization are the clear mastery layer
Persona 5 Tactica
cover positioning and skill-build mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.