head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A polished modern JRPG where mastering the skill web and forge system trivializes its scripted encounters.

Optimization · Pure Optimization
An underwater survival game won by methodical tech progression.
Dragon Quest XI leans Optimization (Pure Optimization); Subnautica leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI
Draconian mode adds mild timing pressure but base is menu-only
Subnautica
Movement is slow; no precision demands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI
No adaptive enemy AI present
Subnautica
Creatures follow scripted patrols; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI
Forge RNG and draconian random modifiers add light variance
Subnautica
Resource node placement mildly randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest XI
Skill web routing and forge optimization are the clear mastery layer
Subnautica
Tech progression and base routing solve the ocean.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.