head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A vertical shoot-'em-up testing dodging and aim across scripted waves.

Execution · Pure Mechanics
Sequel continuing the Alma horror story with mech sequences and slow-motion combat.
Dragon Spirit: The New Legend leans Execution (Pure Mechanics); F.E.A.R. 2: Project Origin leans Execution (Pure Mechanics).
Dragon Spirit: The New Legend leans a little harder on execution, though the gap is small.
Dragon Spirit: The New Legend
Dodging bullets and aiming is the lead skill
F.E.A.R. 2: Project Origin
Aim and slow-mo trigger discipline
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Spirit: The New Legend
Enemies follow fixed patterns, not adaptive
F.E.A.R. 2: Project Origin
Enemy squads are clever but scripted
Dragon Spirit: The New Legend leans a little harder on variance, though the gap is small.
Dragon Spirit: The New Legend
Some enemy spawn timing varies
F.E.A.R. 2: Project Origin
Minor spawn and cover variation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Spirit: The New Legend
Power-up routing and pattern memorization help survival
F.E.A.R. 2: Project Origin
Learning arenas and ability usage
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.