head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A vertical shoot-'em-up testing dodging and aim across scripted waves.

Execution · Pure Mechanics
A methodical shooter that rewards learning enemy layouts and conserving resources across connected military bases.
Dragon Spirit: The New Legend leans Execution (Pure Mechanics); Quake II leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Spirit: The New Legend
Dodging bullets and aiming is the lead skill
Quake II
Fast strafe-aim against hard-hitting enemies demands clean inputs
Dragon Spirit: The New Legend leans a little harder on reads, though the gap is small.
Dragon Spirit: The New Legend
Enemies follow fixed patterns, not adaptive
Quake II
All enemies are scripted; no adaptive AI present
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Spirit: The New Legend
Some enemy spawn timing varies
Quake II
Item and enemy placement is fixed but unknown on first play
Quake II leans a little harder on optimization, though the gap is small.
Dragon Spirit: The New Legend
Power-up routing and pattern memorization help survival
Quake II
Ammo and health economy tightly constrains routing through every level
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.