head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
Gacha roster luck funneled into team-building optimisation against fixed encounters.

Optimization · Systems & Chaos
A physics sandbox where you place wobbly armies and watch ragdoll battles resolve themselves.
Dragonheir: Silent Gods leans Optimization (Systems & Chaos); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragonheir: Silent Gods
Auto-leaning combat needs minimal dexterity
Totally Accurate Battle Simulator
Place units then watch; no hands required
Dragonheir: Silent Gods leans a little harder on reads, though the gap is small.
Dragonheir: Silent Gods
PvE content and async PvP offer no live minds
Totally Accurate Battle Simulator
No adaptive opponent in campaign sandbox
Dragonheir: Silent Gods leans a little harder on variance, though the gap is small.
Dragonheir: Silent Gods
Gacha hero pulls and dice rolls gate power
Totally Accurate Battle Simulator
Wobbly physics makes identical setups resolve differently
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragonheir: Silent Gods
Team composition and stat tuning against fixed content is the game
Totally Accurate Battle Simulator
Unit counters and placement solve each scenario
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.