head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Learning scripted ghost encounter rules through trial and error.

Optimization · Pure Optimization
Open-world detective work testing evidence deduction without hand-holding.
DreadOut leans Optimization (Systems & Chaos); The Sinking City leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DreadOut
Aiming the phone camera is undemanding
The Sinking City
Clunky combat is deliberately undemanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DreadOut
Ghosts follow scripted encounter logic
The Sinking City
Monsters and citizens follow fixed scripts
DreadOut leans a little harder on variance, though the gap is small.
DreadOut
Ghost behaviour is unknown until encountered, then fixed
The Sinking City
Case clues are hidden information until investigated
The Sinking City leans a little harder on optimization, though the gap is small.
DreadOut
Each ghost has a learnable camera counter-strategy
The Sinking City
Cross-referencing evidence and city archives is the deduction core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.