head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Car control under pursuit pressure plus memorising city routes mission by mission.

Execution · Practiced Mastery
The original top-down crime sandbox where you rack up points causing mayhem across three cities.
Driver 2: Back on the Streets leans Execution (Practiced Mastery); Grand Theft Auto leans Execution (Practiced Mastery).
Driver 2: Back on the Streets leans a little harder on execution, though the gap is small.
Driver 2: Back on the Streets
Wrestling the car physics through chase missions is the test
Grand Theft Auto
Twitchy top-down driving and shooting under police pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Driver 2: Back on the Streets
Police AI follows fixed pursuit logic, not adaptation
Grand Theft Auto
Cops follow simple scripts; nothing adapts
Grand Theft Auto leans a little harder on variance, though the gap is small.
Driver 2: Back on the Streets
Traffic placement adds run-to-run noise in chases
Grand Theft Auto
Chaotic traffic and wanted-level escalation surprise players
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Driver 2: Back on the Streets
Learning city layouts and mission routes carries completion
Grand Theft Auto
Score targets reward learning missions and city layouts
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.