head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Car-control execution through scripted chase missions and learned city routes.

Execution · Practiced Mastery
Wrangling high-speed 3D movement through fixed stages and boss scripts.
Driver: Parallel Lines leans Execution (Practiced Mastery); Sonic Adventure DX: Director's Cut leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Driver: Parallel Lines
Chase driving and tight escapes demand solid car control
Sonic Adventure DX: Director's Cut
High-speed 3D control and jank-wrangling demand real hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Driver: Parallel Lines
Police AI follows predictable scripted pursuit logic
Sonic Adventure DX: Director's Cut
Chaos bosses run fixed phase scripts
Driver: Parallel Lines leans a little harder on variance, though the gap is small.
Driver: Parallel Lines
Traffic adds light noise to chases
Sonic Adventure DX: Director's Cut
Stage layouts and upgrades never change
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Driver: Parallel Lines
Route knowledge and car upgrades smooth missions
Sonic Adventure DX: Director's Cut
Speedrun routing and A-rank paths are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.