head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
The 70s-cinema getaway driving game with famously demanding physics.

Execution · Pure Mechanics
A realistic skateboarding sim testing finger-flick precision for tricks.
Driver leans Execution (Pure Mechanics); True Skate leans Execution (Pure Mechanics).
True Skate leans a little harder on execution, though the gap is small.
Driver
Handbrake control and pursuit driving by feel
True Skate
Finger-flick trick precision and timing dominate entirely
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Driver
Police AI is mappable
True Skate
No opponent; solo skating simulator
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Driver
Traffic adds mild unpredictability
True Skate
Deterministic physics; almost no randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Driver
City routes and mission tactics learnable
True Skate
Planning trick lines and combos adds depth
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.