head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A physics-based wrestling brawler about controlling ragdoll combat against opponents.

Execution · Pure Mechanics
Linear military FPS about resisting an occupation of the United States.
Drunken Wrestlers 2 leans Execution (Pure Mechanics); Homefront leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Drunken Wrestlers 2
physics-based ragdoll control precision
Homefront
Standard shooter gunplay carries the campaign
Drunken Wrestlers 2 leans a little harder on reads, though the gap is small.
Drunken Wrestlers 2
predicting human opponent's wrestling moves
Homefront
Multiplayer adds some human prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Drunken Wrestlers 2
physics ragdoll randomness affects outcomes
Homefront
Scripted setpieces, little randomness
Homefront leans a little harder on optimization, though the gap is small.
Drunken Wrestlers 2
minimal, mostly reflexive physical play
Homefront
Modest loadout and map knowledge layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.