head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A physics-based wrestling brawler about controlling ragdoll combat against opponents.

Execution · Competitive PvP
A military shooter testing aim with moderate prediction of human opponents online.
Drunken Wrestlers 2 leans Execution (Pure Mechanics); Medal of Honor: Warfighter leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Drunken Wrestlers 2
physics-based ragdoll control precision
Medal of Honor: Warfighter
Gunfights reward aim in both campaign and multiplayer
Medal of Honor: Warfighter leans a little harder on reads, though the gap is small.
Drunken Wrestlers 2
predicting human opponent's wrestling moves
Medal of Honor: Warfighter
Human opponents in multiplayer demand positional prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Drunken Wrestlers 2
physics ragdoll randomness affects outcomes
Medal of Honor: Warfighter
Spawns and engagements add modest unpredictability
Medal of Honor: Warfighter leans a little harder on optimization, though the gap is small.
Drunken Wrestlers 2
minimal, mostly reflexive physical play
Medal of Honor: Warfighter
Class loadouts and map knowledge form a thin layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.