head to head
Need for Speed: World asks more than Drunken Wrestlers 2, and the gap is optimization.

Execution · Pure Mechanics
A physics-based wrestling brawler about controlling ragdoll combat against opponents.

Execution · Practiced Mastery
MMO street racing testing driving lines plus grindable car-build advantage.
Drunken Wrestlers 2 leans Execution (Pure Mechanics); Need for Speed: World leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Drunken Wrestlers 2
physics-based ragdoll control precision
Need for Speed: World
Racing lines, drift control and pursuit evasion reward clean hands
Drunken Wrestlers 2 leans a little harder on reads, though the gap is small.
Drunken Wrestlers 2
predicting human opponent's wrestling moves
Need for Speed: World
Human rivals in lobbies add slight positional prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Drunken Wrestlers 2
physics ragdoll randomness affects outcomes
Need for Speed: World
Pursuit spawns and lobby skill add mild noise
Need for Speed: World leans clearly harder on optimization.
Drunken Wrestlers 2
minimal, mostly reflexive physical play
Need for Speed: World
Car builds, powerups and route knowledge compound advantage
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.