head to head
Duck HuntvsWarioWare: Touched!
Duck Hunt leans Execution (Pure Mechanics); WarioWare: Touched! leans Execution (Pure Mechanics).
Duck HuntWarioWare: Touched!
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 4
WarioWare: Touched! leans harder on variance: Random microgame order demands instant recognition
Optimization1 vs 1
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

