head to head
WarioWare: Touched! asks more than Duck Hunt, and the gap is variance.

Execution · Pure Mechanics
The NES light-gun classic of shooting ducks and enduring the dog.

Execution · Pure Mechanics
Touch-screen reaction speed against a randomised barrage of microgames.
Duck Hunt leans Execution (Pure Mechanics); WarioWare: Touched! leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Duck Hunt
Pure light-gun aim and reaction speed
WarioWare: Touched!
Instant stylus reactions to five-second prompts are everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Duck Hunt
Ducks fly on simple patterns
WarioWare: Touched!
No opponent - just escalating microgame speed
WarioWare: Touched! leans clearly harder on variance.
Duck Hunt
Flight paths vary a little
WarioWare: Touched!
Random microgame order demands instant recognition
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Duck Hunt
Almost nothing to optimise beyond aim
WarioWare: Touched!
Each microgame is trivially solvable once recognised
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.