head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A fast shooter that rewards learning enemy ambush patterns and hunting interactable environments for secrets and shortcuts.

Execution · Practiced Mastery
A gritty African shooter where systemic chaos roughens every firefight.
Duke Nukem 3D leans Execution (Practiced Mastery); Far Cry 2 leans Execution (Practiced Mastery).
Duke Nukem 3D leans a little harder on execution, though the gap is small.
Duke Nukem 3D
Fast movement and precise shooting across interactive environments
Far Cry 2
Gunplay with degrading, jamming weapons
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Duke Nukem 3D
All enemies follow scripted AI; no adaptive opponent present
Far Cry 2
Mercenary AI is mappable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Duke Nukem 3D
Enemy ambushes and secret placement are hidden on first run
Far Cry 2
Malaria, jams, and fire spread inject chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Duke Nukem 3D
Level structure and secret routing reward systematic exploration
Far Cry 2
Loadout and route planning across hostile terrain
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.