head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Spice economy management and build-order knowledge with modest micro demands.

Optimization · Practiced Mastery
Open-ended stealth sandbox built on base-building and adaptive AI.
Dune 2000 leans Optimization (Practiced Mastery); Metal Gear Solid V: The Phantom Pain leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dune 2000
Unit micro and build speed matter at competitive pace
Metal Gear Solid V: The Phantom Pain
Stealth and shooting inputs both matter.
Dune 2000 leans a little harder on reads, though the gap is small.
Dune 2000
Human skirmishes add some build-order mind games
Metal Gear Solid V: The Phantom Pain
Guards adapt loadouts across missions, light modeling.
Metal Gear Solid V: The Phantom Pain leans a little harder on variance, though the gap is small.
Dune 2000
Fog of war hides enemy composition until scouted
Metal Gear Solid V: The Phantom Pain
Patrols, weather, supply drops randomize runs.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dune 2000
Spice economy and build orders decide most games
Metal Gear Solid V: The Phantom Pain
Mother Base, loadouts, fulton economy deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.