head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Spice economy management and build-order knowledge with modest micro demands.

Optimization · Practiced Mastery
A narrative-heavy MMORPG where class rotation optimisation matters in raids and PvP warzones.
Dune 2000 leans Optimization (Practiced Mastery); Star Wars: The Old Republic leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dune 2000
Unit micro and build speed matter at competitive pace
Star Wars: The Old Republic
Operation combat has moderate GCD management and positional demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dune 2000
Human skirmishes add some build-order mind games
Star Wars: The Old Republic
PvP warzones feature real adaptive opponents
Star Wars: The Old Republic leans a little harder on variance, though the gap is small.
Dune 2000
Fog of war hides enemy composition until scouted
Star Wars: The Old Republic
Gear drop RNG is present but secondary to ability knowledge
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dune 2000
Spice economy and build orders decide most games
Star Wars: The Old Republic
Advanced class ability rotations and set bonus builds are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.