head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
An open-world survival MMO where PvP reads and crafting optimisation compete on a resource-scarce desert planet.

Execution · Practiced Mastery
An action MMO where manual aim and dodge skill matter as much as build planning in both PvE and PvP.
Dune: Awakening leans Optimization (Practiced Mastery); New World: Aeternum leans Execution (Practiced Mastery).
New World: Aeternum leans a little harder on execution, though the gap is small.
Dune: Awakening
Desert survival and PvP combat demand active movement and aim
New World: Aeternum
Active dodge-block-aim combat demands real twitch skill
Dune: Awakening leans a little harder on reads, though the gap is small.
Dune: Awakening
Deep Desert open-world PvP features real adaptive opponents
New World: Aeternum
Open-world PvP wars and outpost rush involve adaptive opponents
Dune: Awakening leans a little harder on variance, though the gap is small.
Dune: Awakening
Resource node spawns and sandstorm timing create meaningful hidden variance
New World: Aeternum
Gear drops add variance but crafting reduces reliance on RNG
Dune: Awakening leans a little harder on optimization, though the gap is small.
Dune: Awakening
Base building, crafting chains, and ornithopter routes are solvable
New World: Aeternum
Weapon mastery and territory control strategies are systematically solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.