head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
The 1992 template for the entire real-time strategy genre.

Optimization · Pure Optimization
Tests planning agent loadouts and infiltration routes through a scripted cyberpunk city.
Dune II leans Optimization (Pure Optimization); Satellite Reign leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dune II
Slow clicking, no precision demands
Satellite Reign
Real-time squad orders need attention, not twitch precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dune II
AI attacks on predictable timers
Satellite Reign
Corporate guards run scripted patrols, never modelling you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dune II
Unscouted map and spice fields early
Satellite Reign
Facility layouts and patrols are unknown until scouted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dune II
Build orders and base economy decide everything
Satellite Reign
Agent builds, infiltration routes and tech trees reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.